Growth University — For Early Founders

Distribution 101.

AI made shipping easy. Nobody told you shipping was never the hard part. Distribution is not a library you install — it's the half of the job your idols skip in their threads. One road, walked in order. The first stage unlocks the rest.

← All tracks

You can ship an app in a weekend
Users who aren't your friends 0
Stripe integration done
Analytics installed none
Hours spent growing an X audience too many

If this ledger reads like your last month, read the preamble. Then commit.

Preamble — Read Once, Commit Once

You shipped. Nobody came.

The launch post got eleven likes and three were friends. This is normal — and it's the moment that decides everything. Most builders respond by reaching for tactics: a thread here, a growth hack there, a $50 boost on a post nobody asked for. Spending your day pushing "tactics" with zero understanding of the underlying structure of why they work is playing the lottery.

The road below is strategy, in order. It works if you walk it in order. Three minutes of required reading first: Human behavior never changed — it explains why this road starts with psychology instead of code. Then, one commitment:

No more tactics until the work is done.

01

The road

Five stages, in the order they actually happen. Stage 01 is open. The rest unlock when your worksheet is done — you can see where the road goes, but you walk it one sale at a time.

Stage 01 — The Key

The first sale to a stranger.

Everything before this is theory. The method: invent one fictional customer, learn everything about him, build a page that speaks only to him, then hunt him down. It's a worksheet — twenty honest minutes. Finish every field and the rest of the road opens.

Invent one customer. Sell to him and only him.

Open the Alan Worksheet

Worksheet status: not started.

Stage 02Locked

Your idea feels boring.

You've talked to real Alans now, and some of them said it: "there are nine hundred of these." Before you scrap anything — the product is almost never the problem. The who is.

"It's just another calorie tracker."

Don't pivot the product. Pivot the who.

A slight pivot makes a boring idea worthwhile. "Calorie tracker" is dead on arrival. "Calorie tracker for overweight devs with a day job" writes its own marketing: you just spent three hours coding — eat a protein bar now so you don't order pizza at 10 PM.

The "for devs" part is just an example. Use existing app reviews, Reddit, forums, and keyword tools to find where the actual market gap is. Good luck!

Stage 03Locked

Picking channels.

Hand-to-hand outreach got you the first sales. It doesn't scale, and it isn't supposed to. Now you pick where growth comes from — and the mistake is picking six places because a thread told you to be everywhere.

"Organic or paid?"

Paid buys you feedback speed. That's the point.

Paid is great for initial validation, even if it's just shadow testing. After that: a proper organic strategy plus heavy early testing on ONE paid channel.

The reason is iteration speed. Fast iteration needs feedback loops. Feedback loops need customers. The longer you wait for feedback, the slower your product improves and the more money you leave on the table.

This assumes you have the minimum cash flow for it. If you don't, no harm in running fully organic.

"Guerrilla marketing? Seriously?"

It's cheap and it works. That's the whole argument.

The number of college students willing to do door-to-door or hang flyers around town for a hundred bucks is pretty high. It depends on the product, but the point stands: get creative instead of throwing ad money at everything.

And that's coming from probably the biggest ad proponent you'll find.

Stage 04Locked

Traction, but flying blind.

The channel is working and you don't know why. This is the stage where most builders coast — and where the compounding insight gets lost forever.

"I have users but never set up tracking."

Install proper analytics today. You're flying blind.

Please, please put proper analytics and behavioral tracking on this. You're leaving money on the table and a ton of user insight with it — especially at this stage of the product. Every week without it is a week of feedback you'll never get back.

Stage 05Locked

Doing too much.

Three products, five channels, one founder. The last stage isn't about adding anything — it's about cutting.

"I'm spread too thin across projects."

Constraints are a creative engine. Pick less.

People who never tried music or writing don't understand this: constraints are one of the best creative drivers there are. One product, one persona, one channel — until something works.

02

The full class

The road above is the free sample. The structured version is being built now — same stages, same voice, same allergy to fluff.

Module 0: Strategy before tactics
  • Why copying your idol's playbook is the lottery
  • The underlying structure: who, where, why now, why you
  • An audience is not a customer base
Module 1: One customer, then a hundred
  • Personas that actually work (the Alan method)
  • Offer pages: one page per persona, ruthlessly personalized
  • Outreach, rejection, and turning "no" into product feedback
Module 2: Positioning for boring products
  • Pivot the who, not the product
  • Mining reviews, Reddit, and keyword tools for the gap
Module 3: Channels without the cargo cult
  • One paid channel, tested hard, for feedback speed
  • An organic strategy that isn't "post more"
  • Guerrilla: cheap, unscalable, effective
Module 4: Minimum viable tracking
  • The five events that matter before product-market fit
  • Behavioral analytics without drowning in dashboards
  • Reading the numbers: what's signal at your size
Module 5: Focus
  • Constraints as a growth strategy
  • One product, one persona, one channel
While You Wait

The field notes are free. The mistakes aren't.

I answer questions like these every day on X. If you're past the first-sale stage and spending real money, you might want the Operator Curriculum instead — or skip the queue and bring me your actual numbers.